#OculusRift #VR – Oculus Rolls Out Asynchronous Spacewarp: Rift VR Headset Now Supported On Cheaper PCs : Oculus has rolled out the Asynchronous Spacewarp, a new technology for the Oculus Rift that will allow the virtual reality headset to be supported by computers with lower specifications than what were previously required.
Oculus first unveiled Asynchronous Spacewarp in October at the Oculus Connect developer conference. The technology looks to address one of the biggest limitations of current virtual reality systems, and that is the cost associated with getting into the technology.
How Does Asynchronous Spacewarp Work?
In Oculus’ explanation of the technology, it works by extrapolating frames from the previous one generated by virtual reality applications. While the feature sounds similar to Asynchronous Timewarp, which was launched alongside the release of the Oculus Rift, the difference is that the earlier technology is only capable of extrapolating the head rotation of the user.
Asynchronous Spacewarp will now work with Asynchronous Timewarp to cover all the visual motion within the virtual reality experience, including those of the character, camera, Touch controller and the user’s position. While Asynchronous Timewarp covers head rotation, Asynchronous Spacewarp works with animated objects.
Without Asynchronous Timewarp, whenever a virtual reality application misses a frame, the world drags similarly to watching video in slow motion, causing the experience to falter.
With Asynchronous Spacewarp working with Asynchronous Timewarp, dropped frames are largely reduced to keep virtual reality content running at 90 frames per second, even on computers with lower specifications than what were previously used for the Oculus Rift.